It’s fair to say that it’s not the most exciting game environment, but things soon get interesting. The opening few levels are all set in the fairly barren Mexican town, where barely standing brick huts and hills are all you’ll see for miles. This job is made all the easier thanks to the new wall-piercing sniper rifle – meaning you don’t even need to be able to see enemies in order to take them out.
As in the previous game, these locations are sent to your HUD, allowing you to take the best position on the battlefield in order to safely take down the enemies.
It too can be controlled directly using a full-screen view and can be sent into dangerous situations to pick out enemy locations. This is essentially a ground drone that carries weapon supplies and doubles as moveable cover. This is true of all vehicles and team-mates, making tactical play a lot simpler than before.Ĭompletely new to GRAW 2 is the MULE. One difference this time around, though, is the ability to control gadgets like the flying scout drone via a full-screen view. The cover system and squad controls are intact, as is the little window in the corner of the screen that lets you switch between controlling team-mates and vehicles. Initial impressions suggest the gameplay has remained largely untouched, with players of last year’s game unlikely to need too much assistance. This is obviously a huge problem for the United States so the best soldiers are sent in to sort out the situation. They’ve hauled up in the town of Juarez, located right on the US border, and have plans to invade Texas. GRAW 2 picks up almost immediately from the end of the original Xbox 360 hit and he is once again working to halt the rebelling Mexican forces. Heroic soldier Scott Mitchell is back, although he hardly went away. It’s been less than a year, but I got to play a few of the early levels in what is shaping up to be a great sequel and an essential game for GRAW fans. But a barrage of titles headed by Ubisoft’s stunning next-gen debut for Ghost Recon meant March 2006 was a great time to be a new Xbox 360 owner. The launch line-up back in December 2005 was by no means poor, but the months that followed brought little to get excited about. For many people GRAW marked a turn around in the state of Xbox 360 software.